And not every campaign play-through will feature every arc bringing another level of replayability.Īs always, everything we’re talking about here is subject to change, but I hope this overview gives you some insight into one of the many ways we’re bringing narrative depth to our dynamic campaign. Some Narrative Arcs are based on real events while others have been created around gameplay features, but they all add another layer of decision making and narrative depth to the game. Another covers the impact of malaria on British troops.
One deals with a divisional track meet after the battle at Potenza. Decisions you make at Bari may affect you later in the game in unexpected ways.ĬoH3 features a wide variety of Narrative Arcs and not all of them are as dramatic as Bari. Some are straightforward, others are more complicated, but all of them have an impact on the campaign. There are currently five different outcomes to the Bari Narrative Arc. What you choose to do from there is up to you. Providing help in the form of a garrisoned company or medical support will solve the immediate crisis but may result in calls for an investigation into the strange medical situation developing in the port’s hospitals. If a German attack does get through and Bari is bombed, you’ll be faced with new challenges – a fire and an ever-growing number of casualties. The arrival of additional supply ships at Bari makes it a tempting target for German bombers and a wise commander will protect the port by using anti-aircraft weaponry or capturing nearby airfields. Ports are key to maintaining supply lines for your troops.
In the case of the Bari arc, capturing the port sets off a series of events and decisions that not only affect Bari but can also have repercussions across the rest of the game. Others are smaller and provide you with resources or simply affect your relationship with the subcommanders. Some, like Bari, are large, multi-turn stories with several possible outcomes and long-lasting effects on the campaign. Separate to the main branching storyline, these arcs are side stories that take place as you progress through the campaign and add additional depth to the gameplay and narrative. The events at Bari are one of the “Narrative Arcs” that feature in the Company of Heroes 3 Italian Campaign. Over 30,000 tons of cargo were sunk and destroyed, and in the days that followed many of the soldiers and civilians caught in the attack developed unusual symptoms creating a puzzling medical mystery.
Liberty ship, John Harvey, and dozens of other ships. The studio's looking to keep that back-and-forth going by giving players an early look at the sequel in a pre-alpha campaign preview which is live now and will run until August 2 at 7pm PT / 10pm ET / 3am BT (August 3).On 2nd December 1943, over 100 German bombers attacked the port of Bari in Italy destroying the U.S. General manager Justin Dowdeswell described Company of Heroes 3 as being co-developed with "some of our fantastic community members," whose feedback was integrated into the game along the way. Relic has talked up new factions, tactics, and stories to uncover, as well as new mechanics like a full-on pause button that lets players "coordinate all their actions at once, thinking through every move in detail without the pressure of doing it all in real-time." This pause button will only be available in single-player, naturally, but it ought to give you time to reflect and plan ahead during intense moments. Set in the Mediterranean during World War II, Company of Heroes 3 is promising landscapes "of immense variety, from windswept Italian mountain passes to harsh North African deserts and coastal vistas." These locales shape the "dynamic campaign map" on which you'll lead the Ally forces against Axis forces in the fight for control of Italy. Relic Entertainment and Sega announced the long-awaited sequel today, some eight years after the release of Company of Heroes 2.